Animation Asset Lab
This is the first tool in the 2D animation principles column: turn a character or anime image into reviewable asset layers. The browser runs edge-preserving upscaling, color-cluster segmentation, layered PNG export, and SVG path export.
The image is not uploaded to the server or written to a database. Pixel processing happens in the current browser session, and generated download links exist only on this page.
Animation Asset Lab: Character Image to Layered SVG
Drop a local character or anime image into the browser, run edge-preserving upscaling, split it into color layers, then export SVG, layer PNGs, and an asset manifest. For production, download the local ComfyUI + Grounded-SAM + vtracer pipeline.
The image is processed only in this browser. Nothing is uploaded, stored on the server, or tied to an account. Generated results disappear after refresh.
Usage Notes
- Start with clean character art, transparent backgrounds, cel shading, and hard edges.
- If the SVG becomes too large, lower the vector grid cap or reduce the target layer count.
- If tiny fragments dominate the result, raise the detail threshold; if details disappear, lower it.
- This browser tool is for fast animation-asset drafts. For production-grade segmentation, run the offline ComfyUI + Grounded-SAM + vtracer pipeline locally.
- The production path supports IP-Adapter identity locking, OpenPose exploded layouts, text-prompt semantic matting, and stable SVG group IDs.
Next Step
The generated asset pack is a starting point for 2D animation: separate hair, face, clothes, arms, shadows, and highlights, then add anchors, rigs, or keyframes in a later animation tool. The site will continue the column with layering, anchors, skeletal rigs, interpolation, curves, camera movement, and export.
Read the companion article: Character Image to SVG Animation Asset Pipeline
Download the production local script, or download the ComfyUI workflow template.
