Secondary Motion: Damped Springs for Hair and Tails
The keyframes are dialled in and the character still reads as stiff, because secondary motion is missing — the parts dragged along by the primary action that arrive a beat late. This covers parameterising a damped spring as frequency and damping ratio, and five traps in wiring it into a 2D skeletal system: why explicit Euler is unconditionally unstable, frame-rate dependent results, root-to-tip chain ordering, springing angles rather than positions, and why teleports blow it up.
